
Creating a 3D painting space
Implement a painting canvas entity, and update its mesh to represent a stroke.
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Apple Developer Documentation
During my Apple internship as a Content Engineer, I have built and released this sample collection that helped developers learn how to build for visionOS. It was a chance for me to combine hands-on iOS and spatial computing work with clear, approachable developer education.

A selection of favorite samples from the full collection I built for Apple.

Implement a painting canvas entity, and update its mesh to represent a stroke.
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Display an interactive car model using gestures in a reality view.
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Implement a portal window that displays a 3D environment and simulates entering a portal by using RealityKit.
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Use hand-tracking anchors to display a visual representation of hand transforms in visionOS.
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